However, a PAM/GWM build would probably prefer the advantage to hit. SS may edge out in damage, especially for a PAM build, when using a 5th level slot for it. There are occasions when Spirit Shround might be more desirable but most of the time SoM would likely be preferable since melee warlocks really need whatever defensive bonuses they can manage. any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. In general, I think advantage to hit and disadvantage to be hit from Shadow of Moil are bigger benefits than the increased damage from Spirit Shroud. The description of the spirit shroud spell says (emphasis mine). SoM - action - 4th level - advantage to hit, disadvantage to be hit (against everything except blindsight) - resistance to radiant damage (only situationally useful), 2d8 necrotic damage to anything that hits you. Spirit Shroud - bonus action - 3rd level - adds 1d8 damage to each attack - can increase to 2d8 with a 5th level slot - reduces movement of creatures within 10' by 10' (only situationally useful) and creature hit can't regen hit points this round. Topics dnd, Dungeons and Dragons, DND, D&D, 5E, DnD 5e Collection opensource. Since clerics never get Extra Attack, Spiritual Weapon will deal the same amount of extra. Spirit Shroud (Optional): Spiritual Weapon and Spirit Guardians are both much more effective uses of a spell slot. In addition, whenever a creature within 10 feet of you hits you with an attack, the shadows lash out at that creature, dealing it 2d8 necrotic damage." A complete guide to DnD 5e Cleric spells, including expert-written advice on how to pick and use the best spells available to the Cleric. Until the spell ends, you have resistance to radiantĭamage. The shadows turn dim light within 10 feet of you into darkness, and bright light in the same area to dim light. If we decide to make this material official, it will be refined based on your feedback, and then it will appear in a D&D book. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd."Ĭomponents: V, S, M (an undead eyeball encased in a gem worth at least 150 gp)įlame-like shadows wreathe your body until the spell ends, causing you to become heavily obscured to others. In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.Īt Higher Levels. Any creature that takes this damage can't regain hit points until the start of your next turn. This damage is radiant, necrotic, or cold Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. The spirits are intangible and invulnerable. You call forth spirits of the dead, which flit around you for the spell's duration. In my opinion - no contest - Shadow of Moil is a far better spell for a hexblade pact of the blade warlock.
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