Muse, sing of Hermes, the son of Zeus and Maia, lord of Cyllene and Arcadia rich in flocks, the luck-bringing messenger of the immortals whom Maia bare, the rich-tressed nymph, when she was joined in love with Zeus, - a shy goddess, for she avoided the company of the blessed gods, and lived within a deep, shady cave. Unlike many of the offspring of Zeus, Hermes was not a demi-god, but a full-blooded Greek god.Īs you can see from the table, which is one version of the genealogy, Kalypso (Calypso), the goddess who kept Odysseus as a lover on her island, Ogygia, for 7 years, is Hermes' aunt. ![]() NS Gillīefore the king of the gods, Zeus married Hera, the very jealous queen of the Greek pantheon, Maia (a daughter of the world-supporting Titan Atlas) bore him a son, Hermes. ![]() Atreus, when he died, left it to Thyestes, rich in flocks, and Thyestes in his turn left it to be borne by Agamemnon, that he might be lord of all Argos and of the isles." King Mercury gave it to Pelops, the mighty charioteer, and Pelops to Atreus, shepherd of his people. Jove gave it to Mercury, slayer of Argus, guide and guardian. This was the work of Vulcan, who gave it to Jove the son of Saturn. *In the Iliad, Iris is the messenger god and in the Odyssey, it's Hermes, but even in the Iliad (Book 2), there is a passage where according to Timothy Ganz, Hermes serves as a courier: " Then King Agamemnon rose, holding his sceptre. He was, instead, clever, tricky, a thief, and, with his awakening or sleep-conferring wand (rhabdos), the original sandman whose descendants include a major Greek hero and a noisy, fun-loving god. However, Hermes was originally neither winged nor a messenger - that role was reserved for the rainbow goddess Iris*. Hermes (Mercury to the Romans), the fleet-footed messenger with wings on his heels and cap symbolizes fast floral delivery. Ultimately, the only way to get the Cradle to forget you is to fake your death, jumping from the window of its highest tower.Lekythos of Hermes. The quintessential image comes when you take the elevator to the high security wing’s solitary cell - and discover there’s no button to take you back down again.Ī mannequin hangs from the ceiling, and from your new perspective, it appears trapped within the elevator’s metal birdcage. It’s by remembering its victims that the Cradle keeps hold of them - and before long that includes you, too. Take the matches of an arsonist from her cell to the lounge fireplace she was allowed to light as a reward for good behaviour carry the urn of Mama Topper’s stillborn child to the exercise yard where she would cradle it once a week. In order to rifle through the building’s past, you have to take on the guise of a patient - and to do that, you have to act out their routine. And while elsewhere in the City you can douse torches with water arrows, all of the Cradle’s lamps are ensconced in glass, leaving you uncomfortably exposed.īut despite the presence of the supernatural, the Cradle forces you to engage with its human stories. It’s clear you’ve woken something you shouldn’t have. ![]() ![]() You soon regret it: the walls scream with scraping metal and clanging thunder as the building wrenches itself back to life. Your first task, and instinct, is to turn on the generator and cast some light on this grey-black gloom. It’s an early sign that the ground has been swept from beneath you. Somebody is pounding the door from within - but once you scale the winding staircase, you find the room unlocked, and empty. No sooner have you entered the Cradle’s lobby, however, than you hear an urgent thumping from the attic. One of Thief’s tenets is that every sound has a source: its world is a simulation, and so each footstep and cleared throat should be heeded. Games are built on rules it’s when they’re thrown out that you’re left adrift and uneasy. Ravenholm, Vault 108, and the devilish brilliance of horror sequences in non-horror video games
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